
From hugely popular characters like Deadpool, Captain America and Iron Man to lesser known ones like Moon Knight and Magik, from fan favourite villains such as Doctor Doom, Elektra and Kingpin to Marvel mainstays like The Hand, HYDRA and the Sinister Six, there is something for all sorts of Marvel fans here. We realize that being a free-to-play title, microtransactions are unavoidable for Marvel Heroes Omega, but when the game balances them in such a way, it’s hard not to be critical.Īnd it really is a shame that the game doesn’t let you dive into its roster properly- and that’s because it’s a very impressive roster. These costs are incredibly high, and result in you having to settle into a long grind of attrition. And while on paper that sounds like an excellent idea, the game makes it incredibly hard for you to be able to gather enough in-game money to purchase new characters. To be fair, the game does let you do this without having to spend real money- as with most microtransaction models, Marvel Omega Heroes allows you to spend in-game currency rather than actual money to purchase these characters. After that, you have to spend money to be able to play as these characters further. The level cap for all of them is 10, which is hardly enough to play the game for a significant period of time. Marvel Heroes Omega allows players to play as every single character in the game- but only for a limited period of time.
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It’s obvious that people will want to spend a lot of time with these characters, and while it’s commendable that all these and more are playable in Marvel Heroes Omega, the fact that the game puts severe restrictions on their playability is obviously an issue.įor the purposes of this review, we were provided with packs containing a number of characters to be able to play as, but that, of course, won’t be the case when players download the game to play it themselves. You don’t have to be an ardent, avid Marvel fan to want to play as Daredevil, or the Hulk, or Spider-Man, or Wolverine. And that is something that almost feels like a necessity, and not just to circumvent feelings of monotony and repetition. The issue arises when it comes to purchasing new characters in the game. "There’s enough to like here, but that shouldn’t take away from the fact that the game also suffers from a number of major issues." As you can imagine, then, this is not where the problem is. Long time fans of the comics and some of these characters might be tempted to buy these costumes, but they’re by no means essential to be able to progress in the game. The majority of the microtransactions are, admittedly, restricted to aesthetic items- new costumes or skins for a number of characters which differ in terms of how they look and sound, but don’t change anything of significance. Being a free-to-play game, Omega obviously had to include microtransactions for it to be any kind of a viable business model for the developers, but it’s sad to see that the game doesn’t do this very well. However, it is also that very element that spawns one of the game’s most major issues. Marvel Heroes Omega is, of course, a free-to-play game, and other than the Marvel license, it is that element of the game that will draw in majority of the players. Certainly, there’s enough to like here, but that shouldn’t take away from the fact that the game also suffers from a number of major issues. There’s a ton of Marvel characters here, both iconic and obscure, and it feels like a lot of effort and care has been put into crafting each one of them, individually.
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This is a pretty standard dungeon crawler, and you often have to sit through long and arduous periods of repetitive grinding to be able to make any real progress, but underneath all that is a game that is full of content. If you’re a fan of Marvel comics and their characters, there’s every chance that you will end up liking Marvel Heroes Omega.
